The purpose is there - players cannot grind indefinitely to trivialize the bosses and are encouraged to field multiple teams - but the end result is becoming all too familiar with the missions themselves. Daughters can only participate in one mission per day and each day can offer anywhere between one to four new missions. ![]() These incentives work initially, but quickly run into a snag. These missions provide three rewards: Vitae, the common currency used to generate new Daughters and equip Memories Experience, which levels up Daughters and Shards, the currency that activates Remembrances for future runs. Before then, players are free to complete as many missions as they like to a minimum of one per day. Each Era is comprised of a number of days leading up to the boss fight, at which point that battle becomes mandatory. The campaign is split into five Eras, each dedicated to one of the five bosses. Where Othercide spends most of its time is in gameplay, which quickly settles into its rhythm. This is probably preaching to the choir, but you don’t want to be standing in the red. It ends up as simply a thin pretext for a series of battles and any backstory to glean is told with all the grace of a dull codex in any other RPG. However, the game doesn’t really focus on its story outside of a handful of cutscenes pertaining to each boss. There is more to the story, told in Memories that randomly drop during play, each giving several short paragraphs of the Mother’s long history as an immortal Chosen One. Stuck in a seemingly endless cycle of death and rebirth, the Mother and her Daughters remain the last hope to save humanity. At the beginning of the game, the Mother is overwhelmed by the forces of Suffering, forcing her to adopt a new strategy of giving her power to her Daughters, who comprise the units the player will control during the game. The game puts players in control of the Mother, a powerful being who positions herself against Suffering, another being that reflects the darkness of the world to make monsters to destroy it. Othercide is a horror-themed tactics game from Lightbulb Crew. What could have been a taut, captivating experience instead feels like too few ideas stretched too thin. ![]() For while at the heart of the game lies a solid combat foundation, its structure seeks to undercut it at every turn. Constantly fighting the forces of darkness, the game invites players to guide a company of empowered goth girls in the drudgery of conflict while also partaking in the repetition as well. In Othercide, that feeling is far more literal. Failure is not the end.In a turbulent world, everyday can feel like a struggle without end.Endless combat possibilities with the Dynamic Timeline System. ![]() ![]() Outsmart nightmarish creatures in a spectacular Tactical RPG.Lead, evolve and sacrifice your army of Daughters.Fight in epic boss battles against the sources of Suffering - dread creatures pulled from the worst of Humanity’s crimes against itself. Make the toughest decision and sacrifice one to heal another - survivors will get stronger, ready to fight the next battle.Ĭombat is an intricate dance of spectacular actions and counters: plan ahead of time and set up impressive chains of abilities to outsmart the enemy. Your prowess in combat will decide their fate, shape their abilities and personality. Lead your army of Daughters to battle with all the skill you can muster. The Daughters, echoes of the greatest warrior to ever live, are all who stand before Suffering and death.
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